Monthly Archives: November 2016

Puzzle 144: Easy as ABC (Zehnkampf)

Last weekend I took part in a puzzle decathlon, run by Berni of croco-puzzle. That involved 10 rounds modelled on the athletics decathlon, where the running events mapped to puzzle solving (the hurdles were possible broken puzzles), jumping events mapped to puzzle creation, and throwing events mapped to optimization puzzles. A lot of very original ideas, and overall it worked very well. Puzzles and results are available at logic-masters.de.

One of the construction rounds, the Pole Vault, gave you three tries at constructing a high-scoring Easy as ABC puzzle: Before each attempt, you chose a grid size, then had 15 minutes to extend a partially clued puzzle of that size to a correct puzzle. The score was calculated by subtracting twice the number of added outside clues, five times the number of inside clues and once the number of diagonal adjacencies in the solution from ten times the number of rows/columns. I had a rough start there, but ended up with a pretty good third try, with this 8 by 8 puzzle.

easy-zehnkampf

Rules Place letters A-C into the grid so that each letter occurs once in each row and column. Clues indicate the first letter in the corresponding row or column.

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Puzzle set: 24 Hour Puzzle Marathon, 2016 edition

Took me a bit longer this year, but here’s my set for the 24 hours from April. I took a bit of a different approach this year, with four puzzles each of six more or less standard puzzle types. My hope was to make the round a bit more approachable than in previous years, though this may have been taking it a bit far. But I think the round worked out fine in the contest.

Individual puzzles below, or get the whole set in PDF: 2016-24h-rob-puzzles.

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Puzzle 143: Nanro Signpost

Here’s a Nanro Signpost.

nanro-signpost-3

Rules Shade some cells, so that all shaded cells are connected, and such that shaded cells don’t fill any 2×2 square. Clues indicated the number of shaded cells in an area; each area must have at least one shaded cell. Whenever two shaded cells touch across walls, the number of shaded cells within both areas must be different.

Puzzle 142: Statue Park

Here’s a Statue Park puzzle, with a full set of pentominoes. I made this one on the train back from the WPC in Senec, I still plan to post some thoughts on that some time.

In other news, I’ve been writing some puzzle sets for Nibbl (Android, iPhone). It’s an app that works as a solving interface and marketplace for handmade puzzles. See also Rohan’s announcement from earlier this year; the interface has been improved quite a bit since then. If you use my referral code ROBR9402 (or someone else’s), you’ll start with 100 credits, with which you should buy some of my star battle or skyscraper puzzles which came out pretty well.

I won’t stop posting here, though, don’t worry!

statue-park

Rules Place a full set of twelve pentominoes in the grid. Different pentominoes must not touch along an edge; they may touch diagonally. Black circles must be part of pentominoes, white circles must not. All cells that are not part of the pentominoes must be connected by edge.