**Rules** Solve as a regular Sudoku. Some pairs of numbers are friends. Dots mark all spots where two friends are next to each other.

Solve and check your solution here, or use PZV (but that doesn’t verify the no-touch rule).

]]>**Rules** Solve as a regular Nurikabe. Additionally, some skyscraper clues are given outside the grid. For these, consider the blocks of adjacent shaded cells within the corresponding row as skyscrapers with height equal to the number of cells in the block.

Or check the instruction booklet which includes an example.

You can solve online (of sorts) and check your code here.

]]>**Rules** Solve the grid as a regular skyscrapers puzzle, digits 1 through 5. In addition, small clues in the outer corners are skyscraper clues for the regular skyscraper clues along the outside. These 20 regular syscrapers clues are part of the solution.

For example, the regular skyscraper clues along the left side could be something like 1,3,5,2,2 to satisfy the second-level 3 clue in the top left corner.

Or see the rules of Round 20: Puzzle Fusion in the WPC instruction booklet, available at the WPC page. You can find an example there, too.

You can check your solution and solve online here.

]]>If you’re feeling adventurous, solve it (or verify that you did) with an experimental puzzle solving thingy I built: Puzzle 148: Fillomino.

]]>**Rules** Place the given set of dominoes in the marked domino tiles. Whenever two dominoes touch by an edge, the adjacent numbers must be the same. Clues outside the grid are skyscraper clues: They indicate the number of visible skyscrapers when looking along the corresponding row or column from that point, where each number represents a skyscraper of that height. Skyscrapers are blocked from view by those of greater or equal height.

These originally came out of practicing my Sudoku construction skills by writing a puzzle a day for a long week early last year. It’s still a hit-or-miss process for me, but I think there were some nice ones. Solve on PZV (a b c d e f g h i) or find the set below.

In other news, don’t forget to take part in Puzzle Ramayan at LMI this weekend: A set of easyish classics and region puzzles that I prepared, including some instructionless variants.

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The objective was to construct a 10×10 Masyu puzzle that leaves over a battle ship fleet of empty cells while minimizing the number of clues. That turned out to be quite a fun challenge, and led to some rather nice puzzles, which I didn’t quite expect. I was a bit worried the contest would be won by optimal computer-generated submissions, but it seems no one went to that effort. Instead, I’m left curious as to how close to the optimimum we got with 8+7 clues.

Here are my two submissions (rules).(solve on pzv.jp)

]]>One of the construction rounds, the Pole Vault, gave you three tries at constructing a high-scoring Easy as ABC puzzle: Before each attempt, you chose a grid size, then had 15 minutes to extend a partially clued puzzle of that size to a correct puzzle. The score was calculated by subtracting twice the number of added outside clues, five times the number of inside clues and once the number of diagonal adjacencies in the solution from ten times the number of rows/columns. I had a rough start there, but ended up with a pretty good third try, with this 8 by 8 puzzle.

**Rules** Place letters A-C into the grid so that each letter occurs once in each row and column. Clues indicate the first letter in the corresponding row or column.