Here’s a Statue Park puzzle, with a full set of pentominoes. I made this one on the train back from the WPC in Senec, I still plan to post some thoughts on that some time.
In other news, I’ve been writing some puzzle sets for Nibbl (Android, iPhone). It’s an app that works as a solving interface and marketplace for handmade puzzles. See also Rohan’s announcement from earlier this year; the interface has been improved quite a bit since then. If you use my referral code ROBR9402 (or someone else’s), you’ll start with 100 credits, with which you should buy some of my star battle or skyscraper puzzles which came out pretty well.
I won’t stop posting here, though, don’t worry!
Rules Place a full set of twelve pentominoes in the grid. Different pentominoes must not touch along an edge; they may touch diagonally. Black circles must be part of pentominoes, white circles must not. All cells that are not part of the pentominoes must be connected by edge.
The WSC 2016 is over. I have a lot of puzzles left to solve, but I’m quite happy with my result (54th in the general ranking, after the 39th official participant, after 89/63 last year). Here’s a puzzle I made to help Martin to prepare to become the King of the Mountains (not sure that helped, considering I didn’t quite have the rules right). Test-solved by the new world champion Tiit Vunk of Estonia. Congratulations to both!
Rules Fill the cells with numbers 1 to 9, so that no number repeats in a row, column or outlined 3×3 square. Whenever a number is equal to the sum of some numbers in a diagonal direction, an arrow is placed pointing there.
(The standard rules also have arrows pointing horizontally and vertically.)
I played around with what I thought were the rules to Oasis today, and came up with this variant.
Rules Shade some cells, to leave a connected area of unshaded cells that includes all given numbers and doesn’t cover any 2×2 square. Some shaded cells are given. Numbers indicate how many other numbers can be reached through unshaded, unnumbered cells.
Example (a poor example: shaded cells can be adjacent)
Just a tiny puzzle that I made as an example for the croco WPC preparation series. It was a bit too hard as an example; the type seems inherently hard.
Rules Place some lamps in the empty cells around the grid, with brightness 0 to 3. The lamps shine horizontally, vertically and diagonally in eight directions. In each direction, they illuminate as many cells as they are bright. Numbers inside the grid indicate how many lamps illuminate the corresponding cell.
The WPC instruction booklet has an example.
While we’re all waiting for the WPC instructions, here’s a Checkered Fillomino that Silke Berendes made for the Puzzle GP finals. The organizers chose her Yajilin instead, so now you can solve it here. Thanks!
We’re running a small preview series on croco-puzzle for the 2016 WSC and WPC, which will take place in Slovakia soon. We’ll kick it off with an External Sudoku tomorrow. For this, I made an example puzzle which seems worth posting in its own right.
Rules Solve as a standard Sudoku, i.e., fill the grid with numbers 1-8 such that every row, column and outlined area contains each digit exactly once.
In addition, there is a diagonal rectangle of gray cells. Every edge of this rectangle must contain exactly the digits 1-(length of the edge). Diagonally adjacent digits in gray cells must not be consecutive.
Or see the instruction booklet.
We continue with more Illumination.
Edit Fixed a clue.