Angle Loop

Draw straight lines from clue to clue to form a single loop that doesn’t cross or touch itself, and that passes every clue. The loop must turn at every clue, with an angle that is acute (< 90º) for triangles, right (=90º) for squares, and obtuse (>90º, <180º) at pentagons.

angleloop-example

4 thoughts on “Angle Loop

      1. rob Post author

        Is this better? Replaced “Connect clue polygons by straight lines t form …” by “Draw straight lines from clue to clue to form …”. I’m meaning to express that the loop is built from straight segments that have clues at both ends.

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